TY - JOUR
T1 - Teaching Object oriented programming or game?
A1 - Kanaliková, Alžbeta
JA - Obzory matematiky, fyziky a informatiky
Y1 - 2015
VL - 44
IS - 2
SP - 33
EP - 38
SN - 1335-4981
N2 - How teach good object-oriented programming? This is a permanent
question of a teacher who teaches OOP. Student motivation and goal of teaching
is very important, for each teaching so also as in teaching OOP. Currently, there
are very appropriate methodologies and software tools of development software
respectively environments of development software for learning OOP. These
methodologies are based on teaching the Java programming language. Article
discusses of the teaching OOP through the finished sample applications and
sample application of game. Teaching is based on established examples of
simple games that students gradually develop or change. Students can create at
the end of teaching his own application or game animation. Examples of games
and animations are created in a familiar environment designed to teach OOP in
Java: BlueJ and Greenfoot.
ER -