logo
 

Domov 

Príspevky 

- podľa názvu 

- podľa pracoviska 

- Posledných 10 

Autori 

Hľadať 


Export 


O časopise 



Login:
Heslo:

Štatistika


1262 Príspevky
482 Autori
28 Čísla

0

Publication

Type of publication:Article
Entered by:
TitleTeaching Object oriented programming or game?
MESC
Bibtex cite ID
Journal Obzory matematiky, fyziky a informatiky
Year published 2015
Volume 44
Number 2
Pages 33-38
ISSN 1335-4981
Abstract
How teach good object-oriented programming? This is a permanent question of a teacher who teaches OOP. Student motivation and goal of teaching is very important, for each teaching so also as in teaching OOP. Currently, there are very appropriate methodologies and software tools of development software respectively environments of development software for learning OOP. These methodologies are based on teaching the Java programming language. Article discusses of the teaching OOP through the finished sample applications and sample application of game. Teaching is based on established examples of simple games that students gradually develop or change. Students can create at the end of teaching his own application or game animation. Examples of games and animations are created in a familiar environment designed to teach OOP in Java: BlueJ and Greenfoot.
Authors
Kanaliková, Alžbeta
Topics
=SEE CLASSIFICATION DIFFERENCE FROM OTHERS=
BibTeXBibTeX
RISRIS
Total mark: 5
Cited by:
Cite:
  Based on Aigaion, modifications MD© 2007